Here's a sneak peak at our Patreon-only mini-sodes!
As everyone’s getting ready to head back into the classroom here in the Northern Hemisphere, we chat about games in schools and camps! Guest Kathleen Mercury joins us to discuss how games are used in classrooms to all sorts of effect, and how she in particular teaches game design to students. Good for thought and lots to think about - plus homework, pet corner and what’s making us happy, as always. Good luck for the new school year, folks!
Over the last few years, it seems that there has been a rise in games with violent themes - whether borne of intellectual properties or not. This month we take an overall look at violent and non-violent games and their themes, the difference between them and the impact of their art and gameplay for the experience. We also discuss that what’s violent to one person might not be to another. This is a big topic, so we skimmed through a number of topics rather than doing a deep dive. We start back with homework, talk about our little critters and share what’s making us happy, as always.
Balancing life in general can be tough - we talk this month about keeping balanced during games, balancing games with other hobbies and with daily life. There’s a lot of plates to keep in the air! It can be different for everyone, but there’s something to take home in our chat whether you need tips to keep focused on games, broaden your interests or split your time wisely in life. As always we chat about our little critters in pet corner, and talk about what’s making us happy right now. Enjoy your summer!
This month, we answer listener questions. Hear us tackle topics such as our favorite color to play in games, dangerous wildlife of Australia, what our dream board games would be and more! We are skipping homework because summer time! But we do as always do our pet corner segment and share what’s making us happy. Thanks, folks!
This month, we chat about the way that games are represented in pop culture, and the way that pop culture is represented in games. From little cameos of games in TV to fake games being made real, IPs being brought into gaming and more, there’s no shortage of connection between games and pop culture. We also follow up on last month’s homework, have a chat about our critters in Pet Corner and discuss what’s making us happy. Also: a giveaway!
Houkago Saikoro Kurabu [After School Dice Club] is the manga Nicole mentioned.
This month, guest John DuBois joins us to talk about accessibility in tabletop gaming. We cover not just physical accessibility, but discuss topics like language, cognition, and socio-economic factors. A couple of resources mentioned: Meeple Like Us and Gaming for Justice.
Adrienne, Nicole, and Erin discuss the pros and cons of legacy games, from Charterstone to Seafall to Pandemic (and everything in between). Don't worry, though - no real spoilers.
Adrienne, Erin, and Nicole take on the idea that games are "just" games. In some ways, that true, but games mean different things for different people.
Also, we have a new contest going on. Enter here.
And finally, get in on the in-VOICE-tigation here!
This month, we talk about how we react to and deal with problematic themes in games, or games that are problematic overall for certain situations. Whether they're classics, upcoming on Kickstarter, or the new hotness, what can we do to address what makes us uncomfortable? Where do our real life experiences and games cross over and how can that be negotiated? After that discussion, we have our homework segment, what's making us happy and pet corner, as always. Happy new year, folks!