This month, guest John DuBois joins us to talk about accessibility in tabletop gaming. We cover not just physical accessibility, but discuss topics like language, cognition, and socio-economic factors. A couple of resources mentioned: Meeple Like Us and Gaming for Justice.
Adrienne, Nicole, and Erin discuss the pros and cons of legacy games, from Charterstone to Seafall to Pandemic (and everything in between). Don't worry, though - no real spoilers.
Adrienne, Erin, and Nicole take on the idea that games are "just" games. In some ways, that true, but games mean different things for different people.
Also, we have a new contest going on. Enter here.
And finally, get in on the in-VOICE-tigation here!
This month, we talk about how we react to and deal with problematic themes in games, or games that are problematic overall for certain situations. Whether they're classics, upcoming on Kickstarter, or the new hotness, what can we do to address what makes us uncomfortable? Where do our real life experiences and games cross over and how can that be negotiated? After that discussion, we have our homework segment, what's making us happy and pet corner, as always. Happy new year, folks!