What's so great about winning? This episode, we chat gaming awards - what's out there, what they cover and why certain games are winners when others miss out. We also chat about last month's homework, pet corner, and what's making us happy.
In the board gaming hobby, there's a wide range of folks - collectors, those who just have a collection, and everywhere in between. Or not even at all! How do we reconcile hype and the waves of new games with managing the games we own, and the idea of purging? We talk all about this and really ponder what gaming collection means. We also check in on our homework, and have a tribute moment in our pet corner. We'd love to hear your thoughts on this month's topic. Thanks for listening!
It’s time to get emotional, to feel the feels - time to talk about the way games handle seriousness, humour and everything in between. How does the tone of a game affect the tone around the table? And how are we left feeling if we win or lose, or have an otherwise impactful experience playing a game? As always we follow up with homework, pet corner and what’s making us happy! Thanks for listening.
Adrienne, Nicole, and Erin talk about the greatest moments in gaming in 2018.
This month, the gang chats about the interplay between video games and board games, and how it can influence the way we spend our gaming time, and how. Can digital and analog get along just fine in the hobby? We also chat about homework from last episode, and pet corner as always makes an appearance. Enjoy the rest of 2018, pals!
Nicole, Adrienne, and Erin discuss game themes - the weirder, the better. While there are some tried-and-true favorites (farming, amirite), what we really delve into are the quirky themes that we appreciate for their creativity, whether or not they make a lot of sense.
Here's a sneak peak at our Patreon-only mini-sodes!
As everyone’s getting ready to head back into the classroom here in the Northern Hemisphere, we chat about games in schools and camps! Guest Kathleen Mercury joins us to discuss how games are used in classrooms to all sorts of effect, and how she in particular teaches game design to students. Good for thought and lots to think about - plus homework, pet corner and what’s making us happy, as always. Good luck for the new school year, folks!
Over the last few years, it seems that there has been a rise in games with violent themes - whether borne of intellectual properties or not. This month we take an overall look at violent and non-violent games and their themes, the difference between them and the impact of their art and gameplay for the experience. We also discuss that what’s violent to one person might not be to another. This is a big topic, so we skimmed through a number of topics rather than doing a deep dive. We start back with homework, talk about our little critters and share what’s making us happy, as always.
Balancing life in general can be tough - we talk this month about keeping balanced during games, balancing games with other hobbies and with daily life. There’s a lot of plates to keep in the air! It can be different for everyone, but there’s something to take home in our chat whether you need tips to keep focused on games, broaden your interests or split your time wisely in life. As always we chat about our little critters in pet corner, and talk about what’s making us happy right now. Enjoy your summer!
This month, we answer listener questions. Hear us tackle topics such as our favorite color to play in games, dangerous wildlife of Australia, what our dream board games would be and more! We are skipping homework because summer time! But we do as always do our pet corner segment and share what’s making us happy. Thanks, folks!
This month, we chat about the way that games are represented in pop culture, and the way that pop culture is represented in games. From little cameos of games in TV to fake games being made real, IPs being brought into gaming and more, there’s no shortage of connection between games and pop culture. We also follow up on last month’s homework, have a chat about our critters in Pet Corner and discuss what’s making us happy. Also: a giveaway!
Houkago Saikoro Kurabu [After School Dice Club] is the manga Nicole mentioned.
This month, guest John DuBois joins us to talk about accessibility in tabletop gaming. We cover not just physical accessibility, but discuss topics like language, cognition, and socio-economic factors. A couple of resources mentioned: Meeple Like Us and Gaming for Justice.
Adrienne, Nicole, and Erin discuss the pros and cons of legacy games, from Charterstone to Seafall to Pandemic (and everything in between). Don't worry, though - no real spoilers.
Adrienne, Erin, and Nicole take on the idea that games are "just" games. In some ways, that true, but games mean different things for different people.
Also, we have a new contest going on. Enter here.
And finally, get in on the in-VOICE-tigation here!
This month, we talk about how we react to and deal with problematic themes in games, or games that are problematic overall for certain situations. Whether they're classics, upcoming on Kickstarter, or the new hotness, what can we do to address what makes us uncomfortable? Where do our real life experiences and games cross over and how can that be negotiated? After that discussion, we have our homework segment, what's making us happy and pet corner, as always. Happy new year, folks!
Episode 14: Conventional Wisdom
Avonelle Wing from Double Exposure joins us this month to talk about what makes a convention inviting and welcoming. Avie’s got years of experience of running conventions, and most recently ran Metatopia in early November. Her actions and advice are fabulous!
We also go over our homework from last (last) time. Erin had some sites recommended to her: http://jeuxsoc.fr/, https://www.trictrac.net/, http://www.oyunbazlar.com/]. Nicole had an Italian reviewer recommended, as well as some Spanish language folks: @D_a_dos @APJUEGOS @Juegos221B @unnaLMM on Twitter.
And as usual, we have Pet Corner, and What’s Making Us Happy!. Happy December, all!
Episode 13: Super Happy Game Time!
This month, we have a little Greatway Games retrospective. We talk about what our initial mission was, where that’s gone over the last 12 months, what Patreon and our community means for us, and being part of the Inside Voices network. We answer some listener questions, go over some giveaways and then cap everything off as usual with Pet Corner & What’s Making Us Happy. Thanks for joining us!
Hey all! This month, Adrienne is off on Maternity Leave and so Erin and Nicole talk about whatever they want!
Which is board games!
And being board game media!
Here are links to the comic Nicole mentioned:
And Erin's BG Writer's Panel:
The Greatway Crew talks about games that are bad, games that are good, and games that fall somewhere in between. We delve into what makes a bad game fun, or a fun game bad.
This month, the Greatway Crew talks about the backlash against critical thought, and change, in board games. Where does it come from and what are some ways you can give and respond to feedback in a constructive way?
This month we talk about how online communities are important in our hobby as much as getting together in real life. We discuss how Greatway Games came to be out of becoming friends on Twitter, getting together with listeners at Origins and us facilitating our own little community, social media allowing us to keep in touch with people we've met, board game Twitter and other places to gather online and think about where the line is between online/offline communities and friendships. As always we have pet corner, and what's making us happy this month and our homework results!
This month, the Greatway Games team chat about making and makers and how that sits within the board gaming hobby. Join as to hear all the kinds of makers we discuss, along with our usual pet corner & what’s making us happy.
Here are some of the things we mentioned this episode: The Broken Token // Meeple Source // Sugar High Score on Twitter // Ambie from Board Game Blitz’s parody songs and the Board Game Blitz “Ballroom Blitz” parody // Actualol’s emo Pandemic Legacy song // The Happy Luza’s musical look at board games //
Don’t forget, we’ll be at Origins and we’re having a Greatway Gathering at 2pm on Thursday June 15th. Head to table GCCC-MGH T6-8 and look for us - play a game, grab some swag and bring us pics of your pets please and thank you.
This month we take a look at what burnout is, how it happens in the board gaming hobby, and what you can do about it! And, as usual, pet corner and what's making us happy make an appearance.
These are the three articles Nicole mentions: